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3D Object Detection and Scene Optimization for Tangible Augmented Reality |
Tartalom: | https://pp.bme.hu/eecs/article/view/10482 |
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Archívum: | PP Electrical Engineering and Computer Science |
Gyűjtemény: | Articles |
Cím: |
3D Object Detection and Scene Optimization for Tangible Augmented Reality
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Létrehozó: |
Szemenyei, Márton
Vajda, Ferenc
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Kiadó: |
Budapest University of Technology and Economics (BME)
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Dátum: |
2018-05-23
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Tartalmi leírás: |
Object recognition in 3D scenes is one of the fundamental tasks in computer vision. It is used frequently in robotics or augmented reality applications [1]. In our work we intend to apply 3D shape recognition to create a Tangible Augmented Reality system that is able to pair virtual and real objects in natural indoors scenes. In this paper we present a method for arranging virtual objects in a real-world scene based on primitive shape graphs. For our scheme, we propose a graph node embedding algorithm for graphs with vectorial nodes and edges, and genetic operators designed to improve the quality of the global setup of virtual objects. We show that our methods improve the quality of the arrangement significantly.
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Nyelv: |
angol
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Típus: |
info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
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Formátum: |
application/pdf
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Azonosító: |
10.3311/PPee.10482
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Forrás: |
Periodica Polytechnica Electrical Engineering and Computer Science; Vol 62 No 2 (2018); 25-37
2064-5279
2064-5260
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Kapcsolat: | |
Létrehozó: |
Copyright (c) 2018 Periodica Polytechnica Electrical Engineering and Computer Science
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